Nov 01, 2006, 09:30 PM // 21:30
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#21
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Academy Page
Join Date: Apr 2006
Guild: Balthazar's Fury
Profession: R/Me
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Quote:
Originally Posted by SilentAssassin
I like new AI changes
k, I agree sometimes when the enemy monk start running miles away, its kinda irritating, but overall, I love it.
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I love the AI changes prior to last night.
I note there is no update notes on the offical site. I wonder if there was an unintential change or something.
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Nov 01, 2006, 09:30 PM // 21:30
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#22
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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Guild Wars: Modern Combat. :P
It's like PvPing but the enemies are a little more intelligent.
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Nov 01, 2006, 09:33 PM // 21:33
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#23
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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Correction: dumb. If I am a monster monk at lvl 26 with uber armor and health....I won't run 2 radar backward when I am attacked
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Nov 01, 2006, 09:36 PM // 21:36
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#24
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Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
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Yeah I *almost* made it though the game before yesterday's tweak. It was great fun to use riposte in a non-solo setting! Oh well.. got crushed last night, but I'm getting better at controlling the henchies/heros.
About the best I can do is run up and soak up the initial attacks, after that it's a bit of a free-for-all.
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Nov 01, 2006, 09:36 PM // 21:36
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#25
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Jungle Guide
Join Date: Aug 2005
Location: Vlaardingen, The Netherlands
Guild: Survivor Squad[SS]
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Quote:
Originally Posted by Eclair
Well, maybe its finally time to dust off those useful utility spells?
I mean, a ton of skills were not used in PvE simply because monsters were ridiculously stupid, now maybe its time to actually spice it up a bit. We can change skills/professions/attributes at every output/town.
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Quoted for the truth
nuff said...
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Nov 01, 2006, 09:40 PM // 21:40
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#26
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Frost Gate Guardian
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Wow, it seems that if Anet changed GW to black and white Pong, we would still have people here telling us to stop whining and adapt...
Seriously, I'm not even out of Istan island yet and it pisses me off like hell. Yes, the idea of targeting monks or generally casters is great, but only in PvP, where there are real people behind those characters. Henchies/heroes just can't deal with this, plain and simple.
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Nov 01, 2006, 09:43 PM // 21:43
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#27
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
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Really, how is this like PvP? I never PvP, but if PvP is all about chasing each other and running away instead of actually casting spells or having a strategy, I 'm glad I'm a PvE'er
The 2 updates in the last week really ruined it for me:
no farming okay, it just takes loads of time to get a decent amount of money
no playing quests/missions because our real player team gets wrecked all the time: how the hell am I supposed to 'adept' to that? I can't get further in the game now, real player teams already are rare in the mission I'm stuck, and now it has to be a perfect team with every member having to be Mo primary/secondairy for self heal.
Battlefields are now a total chaos, there's no strategy and no roles for professions. If that's what a Guild Wars battle should be, then I might as well stop playing -_-
I can't see what's wrong with the AI we had before Nighfall came out, caster monsters didn't run away but actually attacked and used skills, and warriors actually used their armor of 80 points to endure damage (geez they don't have all the armor spells, protection stances and high armor for nothing, they are MADE to take hits)
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Nov 01, 2006, 09:44 PM // 21:44
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#28
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Phoenix Ex
Correction: dumb. If I am a monster monk at lvl 26 with uber armor and health....I won't run 2 radar backward when I am attacked
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If you're level 26 with uber armor being attacked by 8 enemies who are hitting you at 50+ damage a clip, the answer is...
Yes, you are intelligent for kiting.
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Nov 01, 2006, 09:47 PM // 21:47
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#29
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Banned
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I noticed no problems while playing through the campaign both before or after the Halloween update. I won't comment on other people's experience yet since they possibly might have a huge glitch that I havent encountered but it just seems like another few cases of people complaining simply because they can't sit there and click buttons mindlessly.
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Nov 01, 2006, 09:47 PM // 21:47
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#30
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Ascalonian Squire
Join Date: Jul 2006
Guild: Lost Keys to Perception {lost}
Profession: R/
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Try using a speed buff to grab an enemy and use a hamstring/bulls charge? How about using "Coward!" to knock them down, or elementalist snares/KDs? Maybe if you utilized your heroes better, you wouldn't be chasing an enemy all over.
There's no need to complain because the enemies are more intellegint now. Instead of mindless killing, prehaps some real strategy should be thought out? Pull them back farther so they don't aggro other mobs. Drop a DPS to get somebody who will actually help you.
Honestly, I play a warrior and I am having no problem on my Hammer/Axe keeping aggro at all. I just think difficult pulls out now instead of zerging everything and knowing I will win because the enemy monk sits there and takes massive blows all day.
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Nov 01, 2006, 09:50 PM // 21:50
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#31
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Frost Gate Guardian
Join Date: Nov 2005
Location: UK
Profession: E/N
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Quote:
Originally Posted by Jetdoc
Yes, you are intelligent for kiting.
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...apart from the fact that they run when they have 1 person attacking them who also happens to be under attack from 3 mobs the caster ran through to get away.
I'd like to add I also had no problem yesterday (apart from the ocassional caster running off for no reason at all), and am two missions away from completing Nightfall - but today it does indeed seem to be much worse.
Last edited by Silent Coyote; Nov 01, 2006 at 09:55 PM // 21:55..
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Nov 01, 2006, 09:51 PM // 21:51
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#32
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Banned
Join Date: Dec 2005
Location: In the woods
Guild: Elite Crew
Profession: W/E
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I have seen some stoopid people in my day.. REALLY STOOPID.. but it still pales in comparison to an ele hench that cancles every spell she casts, runs outa energy then runs aways..
I even had some fun with my ele hero.. i put 2 skills in his skillbar.. echo and meteor shower..
he ran up to the crowd and fired a meteor shower.. then canceled it and then cast echo!!!!! lol i had a good laugh..
or my monk that intterupts his own word of healing all the time..
or my necro that refuses to make minions due to the fact that he cancles every minnion spell like halfway through..
all this adds up to a full party of henches and heros.. with no energy about 5 seconds into the fight... BUT DAMN CAN THEY KITE!!!!!!!
now if this is the pvp that some of you are used to playing.. then you need to stop playing the game alltogether... for your own personal saftey..
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Nov 01, 2006, 09:53 PM // 21:53
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#33
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Academy Page
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Quote:
Originally Posted by EternalTempest
Umm combat and the art of killing other people is NOT all neat, clean and orderly. People/Monsters don't want to die
I like the AI it seems more realistic. And the bulk of my playing has been and is PvE.
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Ditto. I've never played PvP (other than a couple of times in ascalon arena with my first character to see what it was about) and I like the changes. It's as assinine for monsters to stupidly ball up in a wad and roll over and die as it would be for us as players to do so. It makes perfect sense that monsters (except for maybe some stupid ones) to go after the monk and other casters. And it makes perfect sense for them to kite rather than just stand and die.
People playing warriors who don't like the monster warriors running past them to kill their monk should try a speed buff and a cripple to slow them down and kill them before they get to the monk. What's the fun in sending in a tank and nuking the crap out of a ball of enemies anyway? Is that supposed to be fun and challenging? Bots could do that. Apparently a few simple changes to the AI has made the monsters smarter than many GW players. Sad.
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Nov 01, 2006, 09:55 PM // 21:55
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#34
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
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Quote:
Originally Posted by Shaden
Try using a speed buff to grab an enemy and use a hamstring/bulls charge? How about using "Coward!" to knock them down, or elementalist snares/KDs? Maybe if you utilized your heroes better, you wouldn't be chasing an enemy all over.
There's no need to complain because the enemies are more intellegint now. Instead of mindless killing, prehaps some real strategy should be thought out? Pull them back farther so they don't aggro other mobs. Drop a DPS to get somebody who will actually help you.
Honestly, I play a warrior and I am having no problem on my Hammer/Axe keeping aggro at all. I just think difficult pulls out now instead of zerging everything and knowing I will win because the enemy monk sits there and takes massive blows all day.
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I tried this as well, but when I hit sprint I run with the same speed as an enemy monster. And the enemy monk does NOT just sit there, the enemy monk's already fled through half the map. And utilizing heroers is useless, cause they don't do anything except running/interrupting their own spells all the friggin time
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Nov 01, 2006, 10:00 PM // 22:00
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#35
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Banned
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Here's a hint for people who have problems chasing down a runner even with snares. DONT DO IT. Just kite backwards away from the mob and the runners will run back towards you. Or simply switch targets and switch back when the runner comes back.
Just don't ever chase a runner into another group of monsters. Then you're just proving the A.I. is smarter than you.
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Nov 01, 2006, 10:05 PM // 22:05
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#36
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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If this AI change was meant for NF, then why am I having to deal with it in Prophesies? An area that use to take a couple of hours to clear now takes up to 6 hours from having to chase every monster out there to kingdom come and back. If that is what NF is going to be about, I am not spending my money on it. I didn't care much for factions and if I am now sampling NF in Prophesies, I don't like the previews.
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Nov 01, 2006, 10:06 PM // 22:06
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#37
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
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Quote:
Originally Posted by Sid Soggybottom
Here's a hint for people who have problems chasing down a runner even with snares. DONT DO IT. Just kite backwards away from the mob and the runners will run back towards you. Or simply switch targets and switch back when the runner comes back.
Just don't ever chase a runner into another group of monsters. Then you're just proving the A.I. is smarter than you.
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I know, and that's the problem. If I try to attack the monk, it runs away, and when I try to attack something else, monk comes back to heal. It's just impossible, unless I deal more damage than the monk can heal (which is nearly impossible cause the monk has like 3 runes of ultimate uber healing prayers on them which stack).
When I switch target from monk to elemetalist, the monk's already returned to heal, when I even TARGET the monk, it runs away again. I don't even have to hit it.
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Nov 01, 2006, 10:08 PM // 22:08
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#38
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by reetkever
So you're saying that it's okay to run away when being targetted by something all the friggin time? I didn't know that 'the art of killing other people' was like a game of tag.
This is what they should call all the caster henchies:
Mhenlo [Run Away Henchman]
Eve [Run Away Henchman]
Cynn [Run Away Henchman]
casters don't do ANYTHING except running away. They don't heal, don't attack, don't cast stuff like Fireball, they all friggin run away all the time... Casters have lost their value now, and so did melee users, cause they can't even hit the enemy.
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I've not had this issue from what I could see, with Hero/npc groups solo. I'm not saying it's happening to you. My experience is this; The tank/combat go rush the mobs, and been able to keep aggro. Even when aggro breaks, my hero monks/henchmen monks seem to still be healing. On some map area's I use the flag marker to make sure they don't go out to far (and aggro group close by if they run) or re target a closer mob. Example set the flag near you but behind you and they tend to not over extend from what I've seen.
I do see enemy monks / 2nd running away but that's after I have a enough nuking heat to where there in real danger and there tanks are to pre-occupied to save them. Which seems like a valid situation to go run / regroup.
Last edited by EternalTempest; Nov 01, 2006 at 10:11 PM // 22:11..
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Nov 01, 2006, 10:20 PM // 22:20
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#39
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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I don't get this.
I hero'ed the game in two days and i never had any problems with monsters running away.
There are two solutions when they run,
- bring a single snare skill (you have 8x4 skills to choose..) and as someone said, time to bring back the utility skills into the other 50% of the game.
or
- switch targets and they will come back, trying to heal/cast, then just attack them again, they usually don't run twice. Also remember that you dont need everyone to follow them, just send a warrior after it if it's such a big problem.
Also, they don't heal while running.
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Holding aggro is as easy as it always was, that's why the monsters are lvl 20+, because they are stupid.
Last edited by Deleet; Nov 01, 2006 at 10:23 PM // 22:23..
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Nov 01, 2006, 10:22 PM // 22:22
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#40
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Lion's Arch Merchant
Join Date: Apr 2005
Location: UK
Guild: N/A atm
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I think the new Ai is great, even if it has hammperd my farming ability , basicly the monsters are alot more intellegent, which is what i want from my game, if you have an ele hero change him to water, he will then snare the hell out of any target you choose and you can slaughter it, plain and simple, how many water eles were used in pve.. errm yeah none.. now its like a must have, water snare and meteor showers ftw
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